Planetside 2 nanoweave armor. Unlike weapons, Suit Slots need to be unlocked individually for each class. Planetside 2 nanoweave armor

 
 Unlike weapons, Suit Slots need to be unlocked individually for each classPlanetside 2 nanoweave armor  Make sure you get nanoweave armor

PlanetSide 2 Forums. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. Nanoweave Armor 2: 10c Increase health by 12. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Sitting on just over 1k certs, and debating what to put them into. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. Resist Shield isn't as good as it used to be and it's also difficult to use. ago. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. And concs. Below the line, you should turn it off. ah yes today I will play heby ass salt in hit vibeo gane PlanetSide 2®. New nanoweave effect on snipers didn't change in the slightest. Start with the default shield (nmg) maybe even get the first rank. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. Resist Shield is an ability available to the Heavy Assault. Hardpoint and softpoint ammos now serve a larger purpose in character building. Make sure you get nanoweave armor. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. Assists are awarded when you hurt a target, but is ultimately killed by someone else. If you're in doubt, go with Nanoweave. 25If heavy assault can hold weapons with both hands, it's really too strong. Faster repair tool for engineer. All the details found below. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. PlanetSide 2 Forums. 2. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. #3. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. I've also purchased the TMG-50 and slapped the HDS (3. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. The Excursion Kukri is a melee weapon available to all factions. After the nanoweave nerf flack armor is the best suit equipment to pick. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Vanu have pretty limited LA options. Subreddit for the Planetside Franchise, a series of games developed by Rogue…Discussion in 'PlanetSide 2 Gameplay Discussion' started by Meshblorg, Jul 17, 2014. 2) The table called "objective value of nanoweave", forget about it for now. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. 1. To test: just how much damage Symbiote deals. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. Similar stat granting items never ever stack in this game. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. It is auto-granted at rank 1, and upgraded using Certification Points. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Business, Economics, and Finance. 5x for shotguns, crossbow and T7 MCG, 2. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. 4. I have Nanite 6, Resist 5 and Adrenalin 4. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. Nanoweave Armor will be your best friend because of its resists. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. I'm wondering where to place my certifications for an optimal build. NO N. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. If you haven't, be sure to grab nanoweave armor ASAP. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. In other words, it increases the potency of health and shields by 25%. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. You are ignoring one of the biggest downsides of this class 900HP. Youre bound to hit sth. The other guns are there to specialise in something. This does not stack with Nanoweave Armor. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. g. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. Assuming, of course, the next instance of damage you take is a small arms (etc. Plus jump pack troops can carry c4. If you’re one of those people, you better have Flak Armor on, because sooner or later you’re bound to get exploded. That's not unfair or unbalanced. Tommyp2006 , Nov 4, 2014. Resist, ASC/bando, and default gun/Carv-S with a good squad. Restoration kits. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. That's already half the bullets needed. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. . If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. You have a kick *** starter gun, the Orion. Adrenaline Shield is an ability available to the Heavy Assault. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). Lets you travel a little bit farther while cloaked. r/Planetside • Old Planetside 2 lighting was just something else. Nanoweave is, maybe, more general but so what of. It will also improve suit slot diversity. Ex 3. But instead of removing nanoweave I'd suggest to add other options: 1. Ammunition Pouch. Nanoweave Armor. Sure people could run around with it then, but their not having a different advantage. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. And it benefits a lot from Nanoweave armor. Covert Drop Implant. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. but personally I find NW more flexible and versatile than the more specialized flak armor. The thing is a beast once you learn to burst properly. Combining Bionics with the list above will give options to do all kind of stuff. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. Buy the Night Vision scope for your Orion. It will also improve suit slot diversity. Nanoweave Armor 2 Health +12. It was great when they used to, and made a hell of a lot more options for loadouts. Equipped the rangefinder implant out of. The Sirius is about sustainability, high firerate with a very large magazine, and for an SMG very high Projectile speed. 186 votes, 140 comments. See above plus: Weapons - PlanetSide 2 (fisu. 11 votes, 95 comments. 65% resistance to small arms at the height of its infamy, if I recall. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. In my opinion C4 is too powerful for it being so universal. La certificazione Nanoweave Armor aumenta gli HP massimi fino al 25%. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. CORRECTIONS! Keep your annotations on! There were three big calculation er. The idea to change it to 2. Home Forums > Planetside 2 Development > Test Server: Discussion >. If a resistance is. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. 7 2. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. Class-specific suit slots are covered in. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. 1. 9%. Very noticable difference when using it vs when using nanoweave. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. Originally posted by Mexiguy: All infantry primary and secondary weapons are considered small arms. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. For your Infiltator : unlock recon darts and spam them in battles. The HA's overshield acts like a slightly stronger. Each subsequent level of Nanoweave Armor after the first adds another resistance type to the 20% damage reduction benefit of the enhancement. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. The shield can absorb up to 450 damage from any source, based. You can change the sidearm with underboss or commissioner if. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. This was not intentional and it was granting the Heavy Assault too much survivability when. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. On the other hand, carapace is gonna. The Excursion Kukri is an 'anti-vehicle' knife. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. There’s now reasons to take any of the overshields. PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents while utilizing infantry, ground & air vehicles, and teamwork to destroy your. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. x 1. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Medics effectively get an extra round worth of life popping their AOE heal. 5 sec reduction in shield regen time? or 20% extra HP. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. No, reducing headshot damage would buff skill. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. Also in general do NOT invest in new weapons until much higher battle rank. After the nanoweave nerf flack armor is the best suit equipment to pick. Nanoweave armor is good against anti-personnel weapons. If you already kill people easily and want to play more aggressively, go ASC. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. I highly doubt a nanoweave rework or removal is coming any time soon. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. This thread is. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. #2. IIRC max flak gives 50% damage reduction from explosions. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. ) bodyshot - not a headshot or legshot. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. Nanoweave Armor is a certification for all classes except. The whole Rambo thing is cool in theory but usually doing that just gets me killed. armor 7 to N. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Some get caught up in reviving and healing others more. This thread is. This does not stack with Nanoweave Armor. A lot. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. #10. . nehylen. Medkits. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). So, I've really taken a liking to the heavy assault class. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. ago. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. Due to the size and chaotic nature of combats. Buy a gun with stationcash. My personal favorite general purpose setup. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. Nanoweave Armor 2 Health +12. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Choose a laser sight if you want to cqc. They can outlast any other infantry class, and have an answer to any threat. 5. I dressed this implant, got under a shot from the bulldog, -500 hp of the shield flew off, as it should be. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". Passively receive 20% small arms resistance. = All very similar, having either 4 or 5 shell tube magazines and capable of killing someone with nanoweave armor in 1 shot if all pellets hit at close range. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. 5 + ttk game it make a humongous difference in the outcome 1. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. So headshots is a must most of the time. NSO are about to get NSO specific weapons (that other factions don't get). Next take the first Med kit and use your infantry resources to build a stockpile. So i've seen many times people say how heavies are OP due to over-shield ability. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. Which Suit Equipment for the Heavy Assault would you pick first?. Nanite Mesh Generator is an ability available to the Heavy Assault. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. Upgrade your nanoweave armor as well. Liberty. saying that everyones will spam grenade if they remoove nanoweave is beyong silly you migth end up with few more peoples who custumise their classes and maybe 50 % of the current nanoweave users using the fast rechaging shield ability Wich as NO negative impact on. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well). But should it. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. CORRECTIONS! Keep your annotations on! There were three big calculation er. Flak Armor. The starting guns are fantastic. In one mouse swipe, you should be at about a 180 degree turn. 5 or 18 per second while active. Ability: Nano armor cloak. Knowledge is power. PlanetSide 2 Forums. Spawn Beacon for Squad Leader. LA generally benefits most from Nanoweave and Engi generally benefits most from Flak. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. But this downside makes it way too situational. I am running nanoweave armor 5 and the default heavy shield at level 3. Headshots does double dmg most headshots does 2. This is a must-have item. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. No longer reduces movement speed. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. Sure, it still applies after that, but still worth mentioning. About. NMG does work with Flak Armor, and it even absorbs fall damage. Grenade. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. While equipped, Nanoweave Armor reduces damage taken to the body from. Normally I prefer flak armor. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. 8 dmg 1000hp/85. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). · Nano-Armor Cloaking · Nanoweave Armor · Frag Grenade · Bouncing Betty · Amaterasu · Response Jacket · Jockey · Caltrop Guerrilla The Guerrilla is an odd set-up for and SMG style Infiltrator in that it makes use of distances that would be considered extreme for an SMG Infiltrator to assault enemy positions in the open spaces. Cost: 11 certs. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. The other guns are there to specialise in something. OP your logic of 'getting stomped by BR100s plz nerf what they have upgraded' can be used for anything in the game that is upgradable. If you have extra certs. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. Standard infantry have 500 health 500 shields. absolutely correct statements. Estimated downtime is 3 hours. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. default sidearm, nanowave armor, assimilate, and critical chain. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. defense: nanoweave armor. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. 5% increase in total EHP. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. Here's the spreadsheet. Resist shield and Nanoweave armor allows you to mitigate the incoming damage greatly. It adds damage resistance to small arms for your torso, arms and legs. MAX OUT the heal tool, it's one of the best investments in the game. It says that it doesn't stack with Nanoweave and Flak so Response Jacket shouldn't work either. This guide only covers common-pool suit slots. In other words, it increases the potency of health and shields by 25%. Nanoweave armor removal and HA resist shield. If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. (of course nanoweave is a whole other can of worms, but that's a discussion for another day). Headshots for most infantry weapons are a 2x damage multiplier. That and nano-armor cloak depletes pretty quickly. I have a level five nanoweave armor and it feels like im getting killed just as much as nanoweave level four armor. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Make sure you get the Reflex 1x scope for it. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its existing benefits. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. I think you're over-representing the capability of the hardware. Stick to cover as much as possible. Theoretically, it's something like 2000 max for a NW+NMG. NC is the best for that. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. The shield remains active for up to 15 seconds, based on the rank of the ability. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. No longer reduces movement speed. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. You have to use Flak. For survivability the only one that helps in 1v1 situations is nanoweave armor. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. They buffed the original incarnation in ways that really didn't change that. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. Why even have the suit slot if all anyone uses is nanoweave?. 5. Flak Armor is only good against vehicle weapons. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. You either use nanoweave or you are gimped. Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. Depends mainly on your playstyle. 5%. Home Forums > PlanetSide 2 Discussion > Class. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. 9 * 0.